The cloud game engine · cheza = play

Describe it.
Play it.
Ship it.

Chezalab turns an idea into a playable game in minutes. AI drafts the scenes, code and assets. Our cloud does the heavy lifting: builds, baking, playtesting and multiplayer servers. You keep full control of every line.

Free during early access. No credit card.

coin-runner — Chezalab
Example prompt: a side-scrolling runner with a double jump and gold coins to collect
Generating scene… WebGPU · 60 fps · built in cloud
Minutesidea to playable prototype
Secondscloud builds & light baking
1 clickmultiplayer servers
1 linkto share your game anywhere

What you get

An engine that comes with a render farm, a QA team and a server room.

Prompt to prototype

Describe a mechanic, a level or a whole game. Chezalab generates real, editable scenes and TypeScript, not a black box.

Generated assets

Sprites, textures, models, sound effects and music, generated in your art style and editable in place.

Cloud builds & baking

Lightmaps, navmeshes, shaders and exports run on our GPU fleet. Your laptop stays cool and builds take seconds, not coffee breaks.

AI playtesters

Agents play your game thousands of times overnight and report soft-locks, difficulty spikes, exploits and crashes, with replays.

Instant multiplayer

Press Play and a dedicated server spins up. Built-in netcode, matchmaking and hosting, with no infrastructure to manage.

Build together, live

Real-time co-editing in the browser, with version history made for big binary assets.

How it works

From a sentence to a shareable game.

  1. 01

    Describe

    "A top-down roguelike with a dash and a shop between floors." Start from a prompt, a template or a blank scene.

  2. 02

    Shape

    Tweak everything in the visual editor or in code. Ask the in-editor copilot, which sees your whole scene, to fix, tune or extend it.

  3. 03

    Ship

    Publish to a link that plays instantly in any modern browser, then export to desktop when you're ready for a storefront.

Who it's for

Made for people who'd rather make games than manage pipelines.

Indie developers

Ship faster with a small team. Let the cloud handle builds, servers and QA grind.

Creators & first-timers

No install and no setup. If you can describe a game, you can start making one today.

Studios & game jams

Prototype ten ideas in a week. Playtest them all with agents and keep the one that's fun.

FAQ

Questions, answered.

Do I own the games I make?

Yes. Your code, assets and games are yours. Export them at any time.

Do I need a powerful computer?

No. The editor runs in your browser, and the heavy work (building, baking, AI generation and servers) happens in our cloud.

Is it "no-code"?

It's whatever you need. Start from prompts and the visual editor, and drop into TypeScript whenever you want full control. Generated code is clean and yours to edit.

2D or 3D?

Early access starts with 2D and stylized 3D, with more on the way. Join the waitlist to help decide what comes next.

How much will it cost?

Early access is free. After launch there will be a generous free tier, with paid plans for extra cloud compute, AI generation and multiplayer hosting.

Come play in the lab.

Early access opens in waves. Create your account now and we'll email your invite, plus build notes as we go.